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TPCG
2003
IEEE
15 years 12 months ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
COMPGEOM
2003
ACM
15 years 12 months ago
Finding a curve in a map
Given a polygonal curve and a geometric graph, we describe an efficient algorithm to find a path in the graph which is most similar to the curve, using the well-known Fr´echet d...
Carola Wenk, Helmut Alt, Alon Efrat, Lingeshwaran ...
DAC
1998
ACM
15 years 11 months ago
Global Routing with Crosstalk Constraints
—Due to the scaling down of device geometry and increasing of frequency in deep submicron designs, crosstalk between interconnection wires has become an important issue in very l...
Hai Zhou, D. F. Wong
RT
1997
Springer
15 years 10 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
SI3D
2010
ACM
15 years 10 months ago
A real-time screened-Poisson solver for interactive surface editing
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...
Ming Chuang, Michael M. Kazhdan
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