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ACSC
2005
IEEE
16 years 7 days ago
Cloth Animation with Adaptively Refined Meshes
Cloth animation is a very expensive process in terms of computational cost, due to the flexible nature of cloth objects. Since wrinkles and smooth areas co-exist commonly in cloth...
Ling Li, Vasily Volkov
ICCV
2005
IEEE
16 years 7 days ago
How Hard is 3-View Triangulation Really?
We present a solution for optimal triangulation in three views. The solution is guaranteed to find the optimal solution because it computes all the stationary points of the (maxi...
Henrik Stewénius, Frederik Schaffalitzky, D...
SIGGRAPH
2000
ACM
15 years 11 months ago
Image-based visual hulls
In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry a...
Wojciech Matusik, Chris Buehler, Ramesh Raskar, St...
RT
2000
Springer
15 years 10 months ago
Wavelet Radiosity on Arbitrary Planar Surfaces
Abstract. Wavelet radiosity is, by its nature, restricted to parallelograms or triangles. This paper presents an innovative technique enabling wavelet radiosity computations on pla...
Nicolas Holzschuch, François Cuny, Laurent ...
VIS
2003
IEEE
247views Visualization» more  VIS 2003»
16 years 7 months ago
Shape Simplification Based on the Medial Axis Transform
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm com...
Roger C. Tam, Wolfgang Heidrich
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