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NPAR
2004
ACM
16 years 1 days ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma
ISMS
2004
Springer
15 years 12 months ago
Real-Time Incision Simulation Using Discontinuous Free Form Deformation
Abstract. Surgical simulations with the aid of computers is a topic of increasingly extensive research. Realtime response and interactivity are crucial components of any such syste...
Guy Sela, Sagi Schein, Gershon Elber
JCDCG
2004
Springer
15 years 12 months ago
Farthest-Point Queries with Geometric and Combinatorial Constraints
In this paper we discuss farthest-point problems in which a set or sequence S of n points in the plane is given in advance and can be preprocessed to answer various queries efficie...
Ovidiu Daescu, Ningfang Mi, Chan-Su Shin, Alexande...
3DIM
2003
IEEE
15 years 12 months ago
Image-Based Object Editing
We examine the problem of editing complex 3D objects. We convert the problem of editing a 3D object of arbitrary size and surface properties to a problem of editing a 2D image. We...
Holly E. Rushmeier, José Gomes, Laurent Bal...
COMPGEOM
2000
ACM
15 years 11 months ago
When crossings count - approximating the minimum spanning tree
We present an (1+ε)-approximation algorithm for computing the minimum-spanning tree of points in a planar arrangement of lines, where the metric is the number of crossings betwee...
Sariel Har-Peled, Piotr Indyk
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