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TOG
2012
255views Communications» more  TOG 2012»
13 years 9 months ago
A probabilistic model for component-based shape synthesis
We present an approach to synthesizing shapes from complex domains, by identifying new plausible combinations of components from existing shapes. Our primary contribution is a new...
Evangelos Kalogerakis, Siddhartha Chaudhuri, Daphn...
SIGGRAPH
1991
ACM
15 years 10 months ago
Coping with friction for non-penetrating rigid body simulation
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
David Baraff
SIGGRAPH
1994
ACM
15 years 10 months ago
Zippered polygon meshes from range images
Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to ...
Greg Turk, Marc Levoy
MICCAI
2003
Springer
16 years 7 months ago
Segmenting 3D Branching Tubular Structures Using Cores
Blood vessels and other anatomic objects in the human body can be described as trees of branching tubes. The focus of this paper is the extraction of the branching geometry in 3D, ...
Yonatan Fridman, Stephen M. Pizer, Stephen R. Aylw...
PCM
2009
Springer
153views Multimedia» more  PCM 2009»
16 years 1 months ago
Universal Capture through Stereographic Multi-perspective Recording and Scene Reconstruction
This paper describes a prototype for an installation which combines stereographic video and real-time 3D computer graphic to demonstrate a novel method of documenting dance and oth...
Volker Kuchelmeister
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