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SIBGRAPI
2005
IEEE
16 years 3 days ago
Analytic Antialiasing for Selective High Fidelity Rendering
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
CSC
2006
15 years 8 months ago
Parallel Load Balancing Heuristics for Radiative Heat Transfer Calculations
The computation of radiative effects by the Photon Monte Carlo method is computationally demanding, especially when complex, nongray absorption models are employed. To solve such c...
Kamal Viswanath, Ivana Veljkovic, Paul E. Plassman...
CA
2003
IEEE
15 years 11 months ago
ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
Christopher Carner, Hong Qin
IMR
2003
Springer
15 years 11 months ago
Multilevel Accelerated Optimization for Problems in Grid Generation
The quality of numerical simulations of processes that are modeled by partial differential equations strongly depends on the quality of the mesh that is used for their discretiza...
Markus Berndt, Mikhail J. Shashkov
SIGGRAPH
2010
ACM
15 years 11 months ago
Triangle surfaces with discrete equivalence classes
We propose a technique that takes a triangulated surface as input and outputs a surface with the same topology but altered geometry such that each polygon falls into a set of disc...
Mayank Singh, Scott Schaefer
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