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CGF
2008
140views more  CGF 2008»
15 years 6 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
CGF
2008
108views more  CGF 2008»
15 years 6 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...
180
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CORR
2010
Springer
116views Education» more  CORR 2010»
15 years 6 months ago
Dist-Orc: A Rewriting-based Distributed Implementation of Orc with Formal Analysis
Abstract. Orc is a theory of orchestration of services that allows structured programming of distributed and timed computations. Several formal semantics have been proposed for Orc...
Musab AlTurki, José Meseguer
CORR
2010
Springer
185views Education» more  CORR 2010»
15 years 6 months ago
Estimating and Sampling Graphs with Multidimensional Random Walks
Estimating characteristics of large graphs via sampling is a vital part of the study of complex networks. Current sampling methods such as (independent) random vertex and random w...
Bruno F. Ribeiro, Donald F. Towsley
CN
2008
176views more  CN 2008»
15 years 6 months ago
ARQ-based cross-layer optimization for wireless multicarrier transmission on cognitive radio networks
The primary feature of cognitive radios for wireless communication systems is the capability to optimize the relevant communication parameters given a dynamic wireless channel env...
Alexandre de Baynast, Petri Mähönen, Mar...
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