Modern networks are very complex. It is highly desirable to reduce management complexity in next generation network design. Researchers have been seeking inspiration in natural ob...
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
This paper presents a technique, called loop dissevering, to temporally partitioning any type of loop presented in programming languages. The technique can be used in the presence...
– Communication overhead is one of the dominant factors that affect performance in high-performance computing systems. To reduce the negative impact of communication, programmers...
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...