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ICWL
2007
Springer
16 years 13 hour ago
A Piece-Wise Learning Approach to 3D Facial Animation
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...
Yushun Wang, Yueting Zhuang, Jun Xiao, Fei Wu
VRST
2006
ACM
15 years 11 months ago
P2P Network for very large virtual environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) netw...
Romain Cavagna, Christian Bouville, Jér&oci...
RTAS
2005
IEEE
15 years 11 months ago
Scalable QoS-Based Resource Allocation in Hierarchical Networked Environment
In this paper, we study the problem of allocating end-toend bandwidth to each of multiple traffic flows in a largescale network. We adopt the QoS-based Resource Allocation Model...
Sourav Ghosh, Ragunathan Rajkumar, Jeffery P. Hans...
ADAEUROPE
2005
Springer
15 years 11 months ago
Integrating Application-Defined Scheduling with the New Dispatching Policies for Ada Tasks
: In previous papers we had presented an application program interface (API) that enabled applications to use application-defined scheduling algorithms for Ada tasks in a way compa...
Mario Aldea Rivas, Javier Miranda, Michael Gonz&aa...
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
15 years 11 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski