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IAT
2007
IEEE
16 years 1 months ago
Designing the Market Game for a Commodity Trading Simulation
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Shih-Fen Cheng
MLDM
2007
Springer
16 years 24 days ago
Applying Frequent Sequence Mining to Identify Design Flaws in Enterprise Software Systems
In this paper we show how frequent sequence mining (FSM) can be applied to data produced by monitoring distributed enterprise applications. In particular we show how we applied FSM...
Trevor Parsons, John Murphy, Patrick O'Sullivan
RSP
2006
IEEE
16 years 20 days ago
Wcomp: a Multi-Design Approach for Prototyping Applications using Heterogeneous Resources
This paper presents Wcomp which is a framework for rapid application prototyping. This framework has been developed for targeting wearable computing applications but can also be u...
Daniel Cheung-Foo-Wo, Jean-Yves Tigli, Stephane La...
ITNG
2010
IEEE
15 years 11 months ago
Architectural, Technological and Methodological Aspects Involved in Design and Engineering a Service-Oriented Geographic Intelli
This paper, the third in a series of four papers, describes a subsystem with integrative function named Geographic Intelligence (GI), from SNIRH, The National Water Resource Infor...
Valdevino Siqueira Campos Neto, Fernando Maciel Li...
ICCL
1998
IEEE
15 years 11 months ago
Design and Implementation of Triveni: A Process-Algebraic API for Threads + Events
We describe Triveni, a framework and API for integrating threads and events. The design of Triveni is based on an algebra, including preemption combinators, of processes. Triveni ...
Christopher Colby, Lalita Jategaonkar Jagadeesan, ...