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CGF
2010
129views more  CGF 2010»
15 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
CORR
2010
Springer
92views Education» more  CORR 2010»
15 years 4 months ago
Benchmarking triple stores with biological data
We have compared the performance of five non-commercial triple stores, Virtuoso-open source, Jena SDB, Jena TDB, SWIFT-OWLIM and 4Store. We examined three performance aspects: the ...
Vladimir Mironov, Nirmala Seethappan, Ward Blond&e...
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CORR
2010
Springer
132views Education» more  CORR 2010»
15 years 4 months ago
Integrating digital human modeling into virtual environment for ergonomic oriented design
Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the ...
Liang Ma, Damien Chablat, Fouad Bennis, Bo Hu, Wei...
CVPR
2010
IEEE
15 years 4 months ago
Image restoration and disparity estimation from an uncalibrated multi-layered image
Watching a reflection in a glass window, one can often observe a multi-layered image consisting of a frontsurface reflection from the glass and a rear-surface reflection through t...
Takahiro Yano, Masao Shimizu, Masatoshi Okutomi
DEBU
2010
127views more  DEBU 2010»
15 years 4 months ago
Provenance in ORCHESTRA
Sharing structured data today requires agreeing on a standard schema, then mapping and cleaning all of the data to achieve a single queriable mediated instance. However, for setti...
Todd J. Green, Grigoris Karvounarakis, Zachary G. ...
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