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GRAPHICSINTERFACE
2009
15 years 4 months ago
Heart rate control of exercise video games
Exercise video games combine entertainment and physical movement in an effort to encourage people to be more physically active. Multiplayer exercise games take advantage of the mo...
Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim,...
211
Voted
HCI
2009
15 years 4 months ago
People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems
Where the Object-Oriented paradigm set about abstracting objects, iented (AO) theory draws on Psychology to abstract mentalist notions like: beliefs, perceptions, goals, and intent...
Steve Goschnick
179
Voted
HCI
2009
15 years 4 months ago
Estimating Productivity: Composite Operators for Keystroke Level Modeling
Task time is a measure of productivity in an interface. Keystroke Level Modeling (KLM) can predict experienced user task time to within 10 to 30% of actual times. One of the bigges...
Jeff Sauro
295
Voted
HCI
2009
15 years 4 months ago
Study of Feature Values for Subjective Classification of Music
: In this research, we analyze how the sound and music relate to humans from the aspect of Kansei engineering. We analyze what features of the sound humans pay attention and how hu...
Masashi Murakami, Toshikazu Kato
190
Voted
HCI
2009
15 years 4 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
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