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AIIDE
2008
15 years 8 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
FUNGAMES
2010
15 years 4 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
ACRI
2004
Springer
15 years 9 months ago
Modelling Wildfire Dynamics via Interacting Automata
The modelling of wildland fire spread across a heterogeneous landscape is significant because fire dynamics are sensitive to local spatial characteristics. The development of accur...
Adam Dunn, George Milne
CSE
2009
IEEE
16 years 25 days ago
A Study of Information Diffusion over a Realistic Social Network Model
—Sociological models of human behavior can explain population-level phenomena within social systems; computer modeling can simulate a wide variety of scenarios and allow one to p...
Andrea Apolloni, Karthik Channakeshava, Lisa Durbe...
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ASUNAM
2009
IEEE
16 years 27 days ago
Combining Social Network Analysis and Sentiment Analysis to Explore the Potential for Online Radicalisation
The increased online presence of jihadists has raised the possibility of individuals being radicalised via the Internet. To date, the study of violent radicalisation has focused o...
Adam Bermingham, Maura Conway, Lisa McInerney, Nei...