We present a sequential Monte Carlo method applied to additive noise compensation for robust speech recognition in time-varying noise. The method generates a set of samples accord...
This paper discusses the specifics of planning in multiagent environments. It presents the formal framework MAPL (“maple”) for describing multiagent planning domains. MAPL al...
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
We present a new approach for the coarse segmentation of tubular structures in 3D image data. Our algorithm, which requires only few initial values and minimal user interaction, c...
Our research and development activities in digital libraries raised relevant features in supporting Web information integration. Underlain by an in house multi-agent based architec...
Tarcisio Lima, Amit P. Sheth, Naveen Ashish, Mukes...