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SIGGRAPH
1999
ACM
15 years 11 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
SIGGRAPH
1999
ACM
15 years 11 months ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam
VISUALIZATION
1998
IEEE
15 years 11 months ago
Constrained optimal framings of curves and surfaces using quaternion Gauss maps
We propose a general paradigm for computing optimal coordinate frame fields that may be exploited to visualize curves and surfaces. Parallel-transport framings, which work well fo...
Andrew J. Hanson
VRML
1998
ACM
15 years 11 months ago
Using VRML as an Interface to the 3D Data Warehouse
In its current state, VRML does not provide support for interaction and on-line access to databases, even though these are two fundamental issues for business applications. We hav...
Volker Coors, Volker Jung
FOCS
1997
IEEE
15 years 11 months ago
Beyond the Flow Decomposition Barrier
We introduce a new approach to the maximum flow problem. This approach is based on assigning arc lengths based on the residual flow value and the residual arc capacities. Our appro...
Andrew V. Goldberg, Satish Rao