We propose a strategy to decompose a polygon, containing zero or more holes, into “approximately convex” pieces. For many applications, the approximately convex components of ...
Most online evolution of application depends on its runtime environment. This paper addresses how to support online evolution by application server, which is considered as third k...
This paper discusses techniques for visualizing structure in video data and other data sets that represent time snapshots of physical phenomena. Individual frames of a movie are t...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
The realistic depiction of smoke, steam, mist and water reacting to a turbulent eld such as wind is an attractive and challenging problem. Its solution requires interlocking model...