This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
In this paper I present a game model for the semantical analysis of handshake circuits. I show how the model captures effectively the composition of circuits in an associative wa...
Subspace learning techniques are widespread in pattern recognition research. They include Principal Component Analysis (PCA), Locality Preserving Projection (LPP), etc. These tech...
Semiconductor design companies are in a continuous search for design tools that address the ever increasing chip design complexity coupled with strict time-to-market schedules and...
FPGA application developers often attempt to use pipelining, Cslowing and retiming to improve the performance of their designs. Unfortunately, such registered netlists present a f...