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FPLAY
2008
15 years 8 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
ENTCS
2007
95views more  ENTCS 2007»
15 years 6 months ago
Handshake Games
In this paper I present a game model for the semantical analysis of handshake circuits. I show how the model captures effectively the composition of circuits in an associative wa...
Luca Fossati
MM
2004
ACM
248views Multimedia» more  MM 2004»
15 years 12 months ago
Incremental semi-supervised subspace learning for image retrieval
Subspace learning techniques are widespread in pattern recognition research. They include Principal Component Analysis (PCA), Locality Preserving Projection (LPP), etc. These tech...
Xiaofei He
DAC
2009
ACM
16 years 7 months ago
The day Sherlock Holmes decided to do EDA
Semiconductor design companies are in a continuous search for design tools that address the ever increasing chip design complexity coupled with strict time-to-market schedules and...
Andreas G. Veneris, Sean Safarpour
DAC
2008
ACM
16 years 7 months ago
Enhancing timing-driven FPGA placement for pipelined netlists
FPGA application developers often attempt to use pipelining, Cslowing and retiming to improve the performance of their designs. Unfortunately, such registered netlists present a f...
Kenneth Eguro, Scott Hauck