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IEEECGIV
2005
IEEE
16 years 6 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
GECCO
2009
Springer
141views Optimization» more  GECCO 2009»
16 years 1 months ago
Visualizing the search process of particle swarm optimization
It is a hard problem to understand the search process of particle swarm optimization over high-dimensional domain. The visualization depicts the total search process and then it w...
Yong-Hyuk Kim, Kang Hoon Lee, Yourim Yoon
ICESS
2004
Springer
15 years 12 months ago
A New Approach for Predictable Hard Real-Time Transaction Processing in Embedded Database
Real-time transaction processing becomes concerns as embedded time coming rapidly. However, the transaction process in real-time embedded system still has some problems in resource...
Tianzhou Chen, Yi Lian, Jiangwei Huang
BPM
2006
Springer
206views Business» more  BPM 2006»
15 years 10 months ago
A Discourse on Complexity of Process Models
Complexity has undesirable effects on, among others, the correctness, maintainability, and understandability of business process models. Yet, measuring complexity of business proce...
Jorge Cardoso, Jan Mendling, Gustaf Neumann, Hajo ...
IWPC
2009
IEEE
16 years 1 months ago
Variable granularity for improving precision of impact analysis
Impact analysis is a specialized process of program comprehension that investigates the nature and extent of a planned software change. Traditionally, impact analysis inspects dep...
Maksym Petrenko, Václav Rajlich