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2010
Springer
16 years 1 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
HICSS
2009
IEEE
135views Biometrics» more  HICSS 2009»
16 years 1 months ago
Building Leadership for Life Cycle Business Transition by Hybrid Innovation
Manufacturing companies that are expanding their product offering to cover also lifecycle services in the customers’ facilities are facing the increasing complexity and risk to ...
Vesa Salminen
CPAIOR
2009
Springer
16 years 1 months ago
The Polytope of Context-Free Grammar Constraints
Context-free grammar constraints enforce that a sequence of variables forms a word in a language defined by a context-free grammar. The constraint has received a lot of attention ...
Gilles Pesant, Claude-Guy Quimper, Louis-Martin Ro...
CEC
2008
IEEE
16 years 1 months ago
Divide and conquer evolutionary TSP solution for vehicle path planning
— The problem of robotic area coverage is applicable to many domains, such as search, agriculture, cleaning, and machine tooling. The robotic area coverage task is concerned with...
Ryan J. Meuth, Donald C. Wunsch
DATE
2008
IEEE
99views Hardware» more  DATE 2008»
16 years 1 months ago
Subsystem Exchange in a Concurrent Design Process Environment
This paper provides insight into the novel solutions used to build SoCs targeting increased productivity in a complex environment. Design of such SoCs relies on multi-team, multi-...
Marino Strik, Alain Gonier, Paul Williams