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» Complexity of sequences and dynamical systems
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FLAIRS
2010
15 years 9 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
GEOINFORMATICA
2006
103views more  GEOINFORMATICA 2006»
15 years 6 months ago
Building and Querying a P2P Virtual World
Peer-to-Peer (P2P) systems are known to provide excellent scalability in a networked environment. One peer is introduced to the system by each participant. However current P2P app...
Egemen Tanin, Aaron Harwood, Hanan Samet, Deepa Na...
KI
2010
Springer
15 years 4 months ago
Situation-Specific Intention Recognition for Human-Robot Cooperation
Recognizing human intentions is part of the decision process in many technical devices. In order to achieve natural interaction, the required estimation quality and the used comput...
Peter Krauthausen, Uwe D. Hanebeck
3DIM
2003
IEEE
15 years 12 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
PODC
2009
ACM
16 years 1 months ago
Brief announcement: new bounds for the controller problem
The (M, W)-controller, originally studied by Afek, Awerbuch, Plotkin, and Saks, is a basic distributed tool that an abstraction for managing the consumption of a global resource i...
Yuval Emek, Amos Korman