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AAMAS
2012
Springer
14 years 1 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
AAAI
2012
13 years 8 months ago
Transfer Learning with Graph Co-Regularization
Transfer learning proves to be effective for leveraging labeled data in the source domain to build an accurate classifier in the target domain. The basic assumption behind transf...
Mingsheng Long, Jianmin Wang 0001, Guiguang Ding, ...
ATAL
2009
Springer
16 years 23 days ago
Combining fault injection and model checking to verify fault tolerance in multi-agent systems
The ability to guarantee that a system will continue to operate correctly under degraded conditions is key to the success of adopting multi-agent systems (MAS) as a paradigm for d...
Jonathan Ezekiel, Alessio Lomuscio
SMC
2007
IEEE
102views Control Systems» more  SMC 2007»
16 years 13 days ago
An improved immune Q-learning algorithm
—Reinforcement learning is a framework in which an agent can learn behavior without knowledge on a task or an environment by exploration and exploitation. Striking a balance betw...
Zhengqiao Ji, Q. M. Jonathan Wu, Maher A. Sid-Ahme...
GECCO
2007
Springer
142views Optimization» more  GECCO 2007»
16 years 10 days ago
Simulations of egoistic and altruistic behaviors using the vidya multiagent system platform
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Marcelo Souza Pita, Fernando Buarque de Lima Neto