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» Complexity of Agents and Complexity of Markets
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ATAL
2009
Springer
16 years 29 days ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ATAL
2009
Springer
16 years 29 days ago
Decommitting in multi-agent execution in non-deterministic environment: experimental approach
The process of planning in complex, multi-actor environment depends strongly on the ability of the individual actors to perform intelligent decommitment upon specific changes in ...
Jirí Vokrínek, Antonín Komend...
GECCO
2009
Springer
16 years 28 days ago
Evolution of team composition in multi-agent systems
Evolution of multi-agent teams has been shown to be an effective method of solving complex problems involving the exploration of an unknown problem space. These autonomous and het...
Joshua Rubini, Robert B. Heckendorn, Terence Soule
SIGECOM
2009
ACM
216views ECommerce» more  SIGECOM 2009»
16 years 26 days ago
Approximate mechanism design without money
The literature on algorithmic mechanism design is mostly concerned with game-theoretic versions of optimization problems to which standard economic money-based mechanisms cannot b...
Ariel D. Procaccia, Moshe Tennenholtz
SIGECOM
2009
ACM
114views ECommerce» more  SIGECOM 2009»
16 years 26 days ago
Policy teaching through reward function learning
Policy teaching considers a Markov Decision Process setting in which an interested party aims to influence an agent’s decisions by providing limited incentives. In this paper, ...
Haoqi Zhang, David C. Parkes, Yiling Chen