We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
String kernels directly model sequence similarities without the necessity of extracting numerical features in a vector space. Since they better capture complex traits in the seque...
In a yes/no voting game, a set of voters must determine whether to accept or reject a given alternative. Weighted voting games are a well-studied subclass of yes/no voting games, ...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
My research focus is on using continuous state partially observable Markov decision processes (POMDPs) to perform object manipulation tasks using a robotic arm. During object mani...