The divide-and-conquer principle is a majoi paradigm of algorithms design. Corresponding cost functions satisfy recurrences that directly reflect the decomposition mechanism used i...
The ease of deployment of battery-powered and mobile systems is pushing the network edge far from powered infrastructures. A primary challenge in building untethered systems is of...
Nilanjan Banerjee, Jacob Sorber, Mark D. Corner, S...
The investigation of innovative Human–Computer Interfaces (HCI) provides a challenge for future interaction research and development. Brain–Computer Interfaces (BCIs) exploit ...
Roman Krepki, Gabriel Curio, Benjamin Blankertz, K...
Creating comprehensive simulation models can be expensive and time consuming. This paper discusses our efforts to develop a general methodology that will allow users to quickly an...
In hedonic games, players have the opportunity to form coalitions, and have preferences over the coalitions they might join. Such games can be used to model a variety of settings ...