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SIGCOMM
1996
ACM
15 years 11 months ago
Multicasting Protocols for High-Speed, Wormhole-Routing Local Area Networks
Wormhole routing LANs are emerging as an effective solution for high-bandwidth, low-latency interconnects in distributed computing and cluster computing applications. An important...
Mario Gerla, Prasasth Palnati, Simon Walton
AIIDE
2008
15 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
ICAI
2003
15 years 8 months ago
Threshold Behavior in a Boolean Network Model for SAT
Boolean satisfiability (SAT) is the canonical NP-complete problem that plays an important role in AI and has many practical applications in Computer Science in general. Boolean n...
Alejandro Bugacov, Aram Galstyan, Kristina Lerman
ACMACE
2009
ACM
15 years 7 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
VIS
2009
IEEE
399views Visualization» more  VIS 2009»
16 years 8 months ago
Visual Human+Machine Learning
In this paper we describe a novel method to integrate interactive visual analysis and machine learning to support the insight generation of the user. The suggested approach combine...
Raphael Fuchs, Jürgen Waser, Meister Eduard Gr...