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SIGGRAPH
1993
ACM
15 years 11 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
TNN
2011
129views more  TNN 2011»
15 years 1 months ago
Minimum Complexity Echo State Network
—Reservoir computing (RC) refers to a new class of state-space models with a fixed state transition structure (the “reservoir”) and an adaptable readout form the state space...
Ali Rodan, Peter Tino
WOSP
2005
ACM
16 years 16 days ago
Performance evaluation of UML software architectures with multiclass Queueing Network models
Software performance based on performance models can be applied at early phases of the software development cycle to characterize the quantitative behavior of software systems. We...
Simonetta Balsamo, Moreno Marzolla
ICRA
2006
IEEE
81views Robotics» more  ICRA 2006»
16 years 1 months ago
Uncertainty Ellipsoids Calculations for Complex 3D Reconstructions
— Many methods exist for the automatic and optimal 3D reconstruction of camera motion and scene structure from image sequence (’Structure from Motion‘ or SfM). The solution t...
Maxime Lhuillier, Mathieu Perriollat
WORDS
2003
IEEE
16 years 7 days ago
Using Co-ordinated Atomic Actions for Building Complex Web Applications: A Learning Experience
This paper discusses some of the typical characteristics of modern Web applications and analyses some of the problems the developers of such systems have to face. One of such type...
Avelino F. Zorzo, Panayiotis Periorellis, Alexande...