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CHI
2007
ACM
16 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
PERCOM
2004
ACM
16 years 6 months ago
An Augmented Virtual Reality Interface for Assistive Monitoring of Smart Spaces
Large sensor networks in applications such as surveillance and virtual classrooms, have to deal with the explosion of sensor information. Coherent presentation of data coming from...
Shichao Ou, Deepak R. Karuppiah, Andrew H. Fagg, E...
HICSS
2010
IEEE
237views Biometrics» more  HICSS 2010»
16 years 1 months ago
Data Aggregation and Analysis for Cancer Statistics - A Visual Analytics Approach
The disparity between data collected in rural and urban counties is often detrimental in the appropriate analysis of cancer care statistics. Low counts drastically affect the inci...
Ross Maciejewski, Travis Drake, Stephen Rudolph, A...
KES
2005
Springer
16 years 2 days ago
Ontology Modeling and Storage System for Robot Context Understanding
Abstract. A mobile robot that interacts with its environment needs a machineunderstandable representation of objects and their usages. We present an ontology of objects, with gener...
Eric Wang, Yong Se Kim, Hak Soo Kim, Jin Hyun Son,...
MOBICOM
2004
ACM
16 years 49 min ago
End-to-end performance and fairness in multihop wireless backhaul networks
Wireless IEEE 802.11 networks in residences, small businesses, and public “hot spots” typically encounter the wireline access link (DSL, cable modem, T1, etc.) as the slowest ...
Violeta Gambiroza, Bahareh Sadeghi, Edward W. Knig...