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FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
HICSS
2000
IEEE
180views Biometrics» more  HICSS 2000»
15 years 11 months ago
Evolving Use of a System for Education at a Distance
Computers and networks are increasingly able to support distributed collaborative multimedia applications. In fact, the growing interest in distance learning reflects the awarenes...
Stephen A. White, Anoop Gupta, Jonathan Grudin, Ha...
SAC
2000
ACM
15 years 11 months ago
The Mobile Agent Technology to Support and to Access Museum Information
The global scenario put together by communication networks determines new opportunities towards the realization of Internetbased distributed services in many complex and composite...
Paolo Bellavista, Antonio Corradi, Andrea Tomasi
ATAL
2007
Springer
15 years 10 months ago
A unified framework for multi-agent agreement
Multi-Agent Agreement problems (MAP) - the ability of a population of agents to search out and converge on a common state - are central issues in many multi-agent settings, from d...
Kiran Lakkaraju, Les Gasser
ASPDAC
2008
ACM
127views Hardware» more  ASPDAC 2008»
15 years 8 months ago
Power grid analysis benchmarks
ACT Benchmarks are an immensely useful tool in performing research since they allow for rapid and clear comparison between different approaches to solving CAD problems. Recent expe...
Sani R. Nassif