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DAGM
2003
Springer
15 years 12 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
DAWAK
2001
Springer
15 years 11 months ago
Matchmaking for Structured Objects
A fundamental task in multi-agent systems is matchmaking, which is to retrieve and classify service descriptions of agents that (best) match a given service request. Several approa...
Thomas Eiter, Daniel Veit, Jörg P. Mülle...
PPSN
2000
Springer
15 years 10 months ago
Optimizing through Co-evolutionary Avalanches
Abstract. We explore a new general-purpose heuristic for nding highquality solutions to hard optimization problems. The method, called extremal optimization, is inspired by self-or...
Stefan Boettcher, Allon G. Percus, Michelangelo Gr...
ECIS
2003
15 years 8 months ago
Emerging organisations: metateams in major IT projects
During the last decade, teams working on information technology (IT) development and implementation projects have experienced significant transformations. Nowadays, many members o...
Walter D. Fernández, Alan Underwood
BMCBI
2007
158views more  BMCBI 2007»
15 years 6 months ago
Penalized likelihood for sparse contingency tables with an application to full-length cDNA libraries
Background: The joint analysis of several categorical variables is a common task in many areas of biology, and is becoming central to systems biology investigations whose goal is ...
Corinne Dahinden, Giovanni Parmigiani, Mark C. Eme...