A key step in the design of multi-rate real-time systems is the determination of buffer capacities. In our multi-processor system, we apply back-pressure as caused by bounded buff...
Maarten Wiggers, Marco Bekooij, Pierre G. Jansen, ...
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
The Natural Language Understanding Engine Test Environment (ETE) is a GUI software tool that aids in the development and maintenance of large, modular, natural language understand...
Li Li, Deborah A. Dahl, Lewis M. Norton, Marcia C....
Abstract. Multiagent cooperative negotiation is a promising technique for modeling and controlling complex systems. Effective and flexible cooperative negotiations are especially...
The use of deadline-based scheduling in support of real-time delivery of application data units (ADUs) in a packet-switched network is investigated. Of interest is priority schedu...