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ISCA
2000
IEEE
107views Hardware» more  ISCA 2000»
15 years 10 months ago
A fully associative software-managed cache design
As DRAM access latencies approach a thousand instructionexecution times and on-chip caches grow to multiple megabytes, it is not clear that conventional cache structures continue ...
Erik G. Hallnor, Steven K. Reinhardt
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
15 years 10 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
DOLAP
2000
ACM
15 years 10 months ago
CUBIST: A New Algorithm For Improving the Performance of Ad-hoc OLAP Queries
Being able to efficiently answer arbitrary OLAP queries that aggregate along any combination of dimensions over numerical and categorical attributes has been a continued, major co...
Lixin Fu, Joachim Hammer
NPAR
2000
ACM
15 years 10 months ago
Painterly rendering for video and interaction
We present new methods for painterly video processing. Based on our earlier still image processing technique, we “paint over” successive frames of animation, applying paint on...
Aaron Hertzmann, Ken Perlin
SIGGRAPH
2000
ACM
15 years 10 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
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