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CGF
2008
168views more  CGF 2008»
15 years 7 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
CGF
2008
101views more  CGF 2008»
15 years 7 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CGF
2008
92views more  CGF 2008»
15 years 7 months ago
Smart Motion Synthesis
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion editing tools are used. In this paper, we propose a system for creating a long...
Masaki Oshita
COR
2010
116views more  COR 2010»
15 years 7 months ago
The multi-shift vehicle routing problem with overtime
: In this paper, we study a new variant of the vehicle routing problem (VRP) with time windows, multi-shift, and overtime. In this problem, a limited fleet of vehicles is used repe...
Yingtao Ren, Maged M. Dessouky, Fernando Ord&oacut...
CGF
2008
109views more  CGF 2008»
15 years 7 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
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