Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion editing tools are used. In this paper, we propose a system for creating a long...
: In this paper, we study a new variant of the vehicle routing problem (VRP) with time windows, multi-shift, and overtime. In this problem, a limited fleet of vehicles is used repe...
Yingtao Ren, Maged M. Dessouky, Fernando Ord&oacut...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...