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C5
2005
IEEE
16 years 3 days ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
HICSS
2002
IEEE
155views Biometrics» more  HICSS 2002»
15 years 11 months ago
Towards Knowledge-Sharing and Learning in Virtual Professional Communities
This paper describes a program of research designed to understand how knowledge-sharing and learning can be supported in virtual communities. To conduct this research, we propose ...
Michael Bieber, Il Im, Ronald E. Rice, Ricki Goldm...
ICWL
2009
Springer
15 years 4 months ago
Using the Social Web to Supplement Classical Learning
Abstract. The paper describes a complex e-learning experiment that has involved over 700 students that attended the Human-Computer Interaction course at the "Politehnica"...
Stefan Trausan-Matu, Vlad Posea, Traian Rebedea, C...
JUCS
2008
281views more  JUCS 2008»
15 years 6 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ICALT
2008
IEEE
16 years 28 days ago
Personalized Access and Students' Coauthoring in Repositories of Learning Objects: The Case of a Repository of Programming Examp
This paper presents a Case-Based Reasoning approach for the personalized access and the students’ coauthoring tasks in on-line repositories of Learning Objects (LOs). The person...
Mercedes Gómez-Albarrán, Susana Baut...