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CHI
2004
ACM
16 years 7 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
CHI
2004
ACM
16 years 7 months ago
A commonsense approach to predictive text entry
People cannot type as fast as they think, especially when faced with the constraints of mobile devices. There have been numerous approaches to solving this problem, including rese...
Tom Stocky, Alexander Faaborg, Henry Lieberman
CHI
2003
ACM
16 years 7 months ago
Cognitive strategies and eye movements for searching hierarchical computer displays
This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models...
Anthony J. Hornof, Tim Halverson
CHI
2002
ACM
16 years 7 months ago
A tangible interface for organizing information using a grid
The task of organizing information is typically performed either by physically manipulating note cards or sticky notes or by arranging icons on a computer with a graphical user in...
Robert J. K. Jacob, Hiroshi Ishii, Gian Pangaro, J...
POPL
2002
ACM
16 years 7 months ago
CCured: type-safe retrofitting of legacy code
In this paper we propose a scheme that combines type inference and run-time checking to make existing C programs type safe. We describe the CCured type system, which extends that ...
George C. Necula, Scott McPeak, Westley Weimer