In this paper, we consider hybrid ad hoc networks, which are composed of two kinds of nodes, regular ones and nodes with additional capabilities. For example, multi-hop cellular a...
We apply the classic theory of linearizability to operations that must wait for some other thread to establish a precondition. We model such an operation as a request and a follow-...
We study the following variant of the well-known line-simplification problem: we are getting a possibly infinite sequence of points p0, p1, p2, . . . in the plane defining a polyg...
Mohammad Ali Abam, Mark de Berg, Peter Hachenberge...
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Algorithms that use point-cloud models make heavy use of the neighborhoods of the points. These neighborhoods are used to compute the surface normals for each point, mollificatio...