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ACSC
2010
IEEE
15 years 1 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
WIOPT
2006
IEEE
16 years 3 days ago
Scheduling sensor activity for point information coverage in wireless sensor networks
Abstract— An important application of wireless sensor networks is to perform the monitoring missions, for example, to monitor some targets of interests at all times. Sensors are ...
Bang Wang, Kee Chaing Chua, Vikram Srinivasan, Wei...
WSCG
2003
170views more  WSCG 2003»
15 years 7 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
CGF
2008
125views more  CGF 2008»
15 years 6 months ago
Sparse points matching by combining 3D mesh saliency with statistical descriptors
This paper proposes new methodology for the detection and matching of salient points over several views of an object. The process is composed by three main phases. In the first st...
Umberto Castellani, Marco Cristani, Simone Fantoni...
SAT
2009
Springer
119views Hardware» more  SAT 2009»
16 years 20 days ago
Boundary Points and Resolution
We use the notion of boundary points to study resolution proofs. Given a CNF formula F, a lit(x)-boundary point is a complete assignment falsifying only clauses of F having the sam...
Eugene Goldberg