Traditionally, video acquisition, coding and analysis have been designed and optimized as independent tasks. This has a negative impact in terms of consumed resources, as most of ...
M. Cossalter, Giuseppe Valenzise, Marco Tagliasacc...
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
We study probabilistic bit-probe schemes for the membership problem. Given a set A of at most n elements from the universe of size m we organize such a structure that queries of t...
We present an efficient algorithm for fitting a morphable model to an image sequence. It is built on a projective geometry formulation of perspective projection, which results in a...
Estimation of camera motion and structure of rigid objects in the 3D world from multiple camera images by bundle adjustment is often performed by iterative minimization methods due...