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170
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AI
2002
Springer
15 years 7 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
CG
2004
Springer
15 years 7 months ago
A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
Leif Kobbelt, Mario Botsch
CONCURRENCY
1998
151views more  CONCURRENCY 1998»
15 years 7 months ago
A new parallel matrix multiplication algorithm on distributed-memory concurrent computers
We present a new fast and scalable matrix multiplication algorithm, called DIMMA Distribution-Independent Matrix Multiplication Algorithm, for block cyclic data distribution on ...
Jaeyoung Choi
180
Voted
ACIVS
2008
Springer
16 years 1 months ago
Parallel Algorithm for Concurrent Computation of Connected Component Tree
The paper proposes a new parallel connected-component-tree construction algorithm based on line independent building and progressive merging of partial 1-D trees. Two parallelizati...
P. Matas, Eva Dokladalova, Mohamed Akil, Thierry G...
171
Voted
PROCEDIA
2010
86views more  PROCEDIA 2010»
15 years 5 months ago
Scaling of ab-initio nuclear physics calculations on multicore computer architectures
We discuss the scaling behavior of a state-of-the-art Configuration Interaction code for nuclear physics on modern multicore computer architectures. In the CI approach, the quant...
Pieter Maris, Masha Sosonkina, James P. Vary, Esmo...