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CSE
2009
IEEE
15 years 12 months ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan
SIGMETRICS
1999
ACM
137views Hardware» more  SIGMETRICS 1999»
15 years 11 months ago
A Large-Scale Study of File-System Contents
We collect and analyze a snapshot of data from 10,568 file systems of 4801 Windows personal computers in a commercial environment. The file systems contain 140 million files total...
John R. Douceur, William J. Bolosky
189
Voted
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
15 years 11 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
205
Voted
CODES
1998
IEEE
15 years 11 months ago
Hardware/software co-design of an ATM network interface card: a case study
This paper discusses a case study, the co-design of an ATM Network Interface Card (NIC). The NIC is aimed to interface applications with the physical network line. It is composed ...
Jean-Marc Daveau, Gilberto Fernandes Marchioro, Ah...
168
Voted
METRICS
1998
IEEE
15 years 11 months ago
Getting a Handle on the Fault Injection Process: Validation of Measurement Tools
In any manufacturing environment, the fault injection rate might be considered one of the most meaningful criterion to evaluate the goodness of the development process. In our fie...
Sebastian G. Elbaum, John C. Munson