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FOCS
2006
IEEE
16 years 1 months ago
Heat Flow and a Faster Algorithm to Compute the Surface Area of a Convex Body
We draw on the observation that the amount of heat diffusing outside of a heated body in a short period of time is proportional to its surface area, to design a simple algorithm f...
Mikhail Belkin, Hariharan Narayanan, Partha Niyogi
CEC
2005
IEEE
16 years 25 days ago
Evolutionary computation variants for cooperative spatial coordination
Abstract- This paper presents a comparative study between genetic and probabilistic search approaches of evolutionary computation. They are both applied for optimizing the behavior...
Georgios N. Yannakakis, John Hallam, John Levine
EUROPAR
2004
Springer
16 years 18 days ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
INFOVIS
2000
IEEE
15 years 11 months ago
Using Visualization to Detect Plagiarism in Computer Science Classes
This paper introduces a number of general methods for visualizing commonality in sets of text files. Each visualization simultaneously compares one file in the set to all other ...
Randy L. Ribler, Marc Abrams
ICRA
1998
IEEE
110views Robotics» more  ICRA 1998»
15 years 11 months ago
A Framework for Efficient Minimum Distance Computations
In this paper we present a framework for minimum distance computations that allows efficient solution of minimum distance queries on a variety of surface representations, includin...
David E. Johnson, Elaine Cohen