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EL
2002
181views more  EL 2002»
15 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
NPL
2007
109views more  NPL 2007»
15 years 6 months ago
Generative Modeling of Autonomous Robots and their Environments using Reservoir Computing
Autonomous mobile robots form an important research topic in the field of robotics due to their near-term applicability in the real world as domestic service robots. These robots ...
Eric A. Antonelo, Benjamin Schrauwen, Jan M. Van C...
CHI
2006
ACM
16 years 7 months ago
Improving accessibility of the web with a computer game
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...
PERCOM
2003
ACM
16 years 6 months ago
Providing Contextual Information to Pervasive Computing Applications
Pervasive computing applications are increasingly leveraging contextual information from several sources to provide users with behavior appropriate to the environment in which the...
Glenn Judd, Peter Steenkiste
CCGRID
2009
IEEE
16 years 1 months ago
Modeling Job Lifespan Delays in Volunteer Computing Projects
Volunteer Computing (VC) projects harness the power of computers owned by volunteers across the Internet to perform hundreds of thousands of independent jobs. In VC projects, the ...
Trilce Estrada, Michela Taufer, Kevin Reed