We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
Segmentation of a colour image composed of different kinds of texture regions can be a hard problem, namely to compute for an exact texture fields and a decision of the optimum num...
Grouse is a feature-based approach to steerable exploration of a graph and an associated hierarchy. Steerability allows exploration to begin immediately, rather than requiring a c...
Understanding how the structure of a network evolves over time is one of the most interesting and complex topics in the field of social networks. In our attempt to model the dynam...
Recent research has shown that while many complex networks follow a power-law distribution for their node degrees, it is not sufficient to model these networks based only on their...