We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
This paper presents a vision-based approach to SLAM in indoor / outdoor environments with minimalistic sensing and computational requirements. The approach is based on a graph repr...
Henrik Andreasson, Tom Duckett, Achim J. Lilientha...
This paper addresses a key bottleneck in the use of the 3D medial axis (MA) representation, namely, how the complex MA structure can be regularized so that similar, within-categor...
In previous papers [5,6], an optical switch architecture was proposed to handle variable-length packets such as IP datagrams, based on an AWG device to route packets and equipped w...
Active services are application-specified programs that are executed inside the network. The location where the active service is executed plays an important role. The dynamic beha...