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ECCV
2004
Springer
16 years 8 months ago
Novel Skeletal Representation for Articulated Creatures
Abstract. Volumetric structures are frequently used as shape descriptors for 3D data. The capture of such data is being facilitated by developments in multi-view video and range sc...
Gabriel J. Brostow, Irfan A. Essa, Drew Steedly, V...
ECCV
2006
Springer
16 years 8 months ago
Discovering Texture Regularity as a Higher-Order Correspondence Problem
Abstract. Understanding texture regularity in real images is a challenging computer vision task. We propose a higher-order feature matching algorithm to discover the lattices of ne...
James Hays, Marius Leordeanu, Alexei A. Efros, Yan...
VIS
2004
IEEE
170views Visualization» more  VIS 2004»
16 years 7 months ago
Guaranteed Quality Triangulation of Molecular Skin Surfaces
We present an efficient algorithm to mesh the macromolecules surface model represented by the skin surface defined by Edelsbrunner. Our algorithm overcomes several challenges resi...
Ho-Lun Cheng, Xinwei Shi
ICPR
2000
IEEE
16 years 7 months ago
Constructing Finite State Machines for Fast Gesture Recognition
This paper proposes an approach to 2D gesture recognition that models each gesture as a Finite State Machine (FSM) in spatial-temporal space. The model construction works in a sem...
Pengyu Hong, Thomas S. Huang, Matthew Turk
PODC
2009
ACM
16 years 7 months ago
A distributed polylogarithmic time algorithm for self-stabilizing skip graphs
Peer-to-peer systems rely on scalable overlay networks that enable efficient routing between its members. Hypercubic topologies facilitate such operations while each node only nee...
Riko Jacob, Andréa W. Richa, Christian Sche...