In this paper, we develop a new language construct to address one of the pitfalls of parallel programming: precise handling of events across parallel components. The construct, te...
William Thies, Michal Karczmarek, Janis Sermulins,...
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
The aim of rendezvous in a graph is meeting of two mobile agents at some node of an unknown anonymous connected graph. The two identical agents start from arbitrary nodes in the g...
Answering queries using views is a well-established technique in databases. In this context, two outstanding problems can be formulated. The first one consists in deciding whethe...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...