Sciweavers

3274 search results - page 471 / 655
» Communication strategies in games
Sort
View
ICC
2009
IEEE
121views Communications» more  ICC 2009»
15 years 4 months ago
Three Layered Hidden Markov Models for Binary Digital Wireless Channels
Abstract--Generative models are created to be used in the design and performance assessment of high layer wireless communication protocols and some error control strategies. Genera...
Omar S. Salih, Cheng-Xiang Wang, David I. Laurenso...
HOTNETS
2010
15 years 1 months ago
Packet re-cycling: eliminating packet losses due to network failures
This paper presents Packet Re-cycling (PR), a technique that takes advantage of cellular graph embeddings to reroute packets that would otherwise be dropped in case of link or nod...
Suksant Sae Lor, Raul Landa, Miguel Rio
IUI
2012
ACM
14 years 2 months ago
Using intelligent natural user interfaces to support sales conversations
During sales conversations, gestures and mimics are of high importance to communicate information about a product. One prominent example for such sales gestures is the meat and ch...
Sven Gehring, Markus Löchtefeld, Florian Daib...
SIGCOMM
2009
ACM
16 years 1 months ago
Enhancing dynamic cloud-based services using network virtualization
It is envisaged that services and applications will migrate to a cloud-computing paradigm where thin-clients on userdevices access, over the network, applications hosted in data c...
Fang Hao, T. V. Lakshman, Sarit Mukherjee, Haoyu S...
ISCC
2008
IEEE
119views Communications» more  ISCC 2008»
16 years 29 days ago
Deterministic service on IEEE 802.11-like networks
Wireless IEEE 802.11 networks are typically deployed as a convenient and flexible way to access wired backbones. However, due to the inherently shared nature and physical propert...
Mario Baldi, Marco Papa Manzillo