Sciweavers

3274 search results - page 458 / 655
» Communication strategies in games
Sort
View
FDL
2006
IEEE
16 years 20 days ago
Layered UML Workload and SystemC Platform Models
Future mobile devices will be based on heterogeneous multiprocessing platforms accommodating several currently stand-alone applications. Increasing complexity of both application ...
Jari Kreku, Yang Qu, Juha-Pekka Soininen, Kari Tie...
GLOBECOM
2006
IEEE
16 years 20 days ago
QoS-aware Object Replication in Overlay Networks
Abstract— Many emerging applications for peer to peer overlays may require nodes to satisfy strict timing deadlines to access a replica of a given object. This includes multimedi...
Won Jong Jeon, Indranil Gupta, Klara Nahrstedt
GLOBECOM
2006
IEEE
16 years 20 days ago
Price-Sensitive Application Adaptation in Deadline-Based Networks
— In deadline-based networks, the delay performance experienced by real-time data transfer largely depends on traffic deadlines and the load level along the data transfer path. ...
Xiao Huan Liu, Yanni Ellen Liu
MOMM
2006
ACM
168views Communications» more  MOMM 2006»
16 years 17 days ago
Mobile P2P Web Service Creation using SIP
: Telecommunication networks and the Internet are growing together. Peer-to-Peer (P2P) services which are originally offered by network providers, like telephony and messaging, ar...
Guido Gehlen, Fahad Aijaz, Yi Zhu, Bernhard Walke
NETGAMES
2006
ACM
16 years 17 days ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz