Sciweavers

3274 search results - page 457 / 655
» Communication strategies in games
Sort
View
IROS
2007
IEEE
132views Robotics» more  IROS 2007»
16 years 27 days ago
Hysteretic q-learning : an algorithm for decentralized reinforcement learning in cooperative multi-agent teams
— Multi-agent systems (MAS) are a field of study of growing interest in a variety of domains such as robotics or distributed controls. The article focuses on decentralized reinf...
Laëtitia Matignon, Guillaume J. Laurent, Nadi...
P2P
2007
IEEE
146views Communications» more  P2P 2007»
16 years 26 days ago
Modelling Real P2P Networks: The Effect of Altruism
We develop a model of the interaction of rational peers in an incentive-free Peer-to-Peer (P2P) network and use game theoretic analysis to derive results about peer and network be...
Dimitrios K. Vassilakis, Vasilis Vassalos
VTC
2007
IEEE
105views Communications» more  VTC 2007»
16 years 26 days ago
Scheduling Algorithms For Policy Driven QoS Support in HSDPA Networks
— Increasing demand for high data-rate multimedia services has led to the emergence of high-speed data transfer features such as High-Speed Downlink Packet Access (HSDPA) for WCD...
Joseph S. Gomes, Mira Yun, Hyeong-Ah Choi, Jae-Hoo...
TARK
2007
Springer
16 years 21 days ago
From conditional probability to the logic of doxastic actions
We investigate the discrete (finite) case of the Popper-Renyi theory of conditional probability, introducing discrete conditional probabilistic models for (multi-agent) knowledge...
Alexandru Baltag, Sonja Smets
CGI
2006
IEEE
16 years 20 days ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...