Sciweavers

3274 search results - page 434 / 655
» Communication strategies in games
Sort
View
TOG
2012
582views Communications» more  TOG 2012»
13 years 9 months ago
Synthesis of detailed hand manipulations using contact sampling
Capturing human activities that involve both gross full-body motion and detailed hand manipulation of objects is challenging for standard motion capture systems. We introduce a ne...
Yuting Ye, C. Karen Liu
INFOCOM
2009
IEEE
16 years 1 months ago
Barrier Coverage of Line-Based Deployed Wireless Sensor Networks
— Barrier coverage of wireless sensor networks has been studied intensively in recent years under the assumption that sensors are deployed uniformly at random in a large area (Po...
Anwar Saipulla, Cédric Westphal, Benyuan Li...
ATAL
2006
Springer
15 years 10 months ago
Examining DCSP coordination tradeoffs
Distributed Constraint Satisfaction Problems (DCSPs) provide a model to capture a broad range of cooperative multiagent problem solving settings. Researchers have generally propos...
Michael Benisch, Norman M. Sadeh
HICSS
2010
IEEE
225views Biometrics» more  HICSS 2010»
16 years 1 months ago
A Comparative Analysis of Professional Forums in the United States Army and Hybrid Communities of Practice in the Civilian Secto
Communities of practice (COPs) have been around since the founding of the first social networks many millennia ago. Organizations around the world over the last two decades have l...
Jon Brickey, Steven Walczak
CEC
2007
IEEE
16 years 1 months ago
Fingerprint analysis of the noisy prisoner's dilemma
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock