It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
— In this paper, we develop, analyze and implement a congestion control scheme obtained in a noncooperative game framework where each user’s cost function is composed of a pric...
With the explosion of the mobile communication market, more and more handheld devices act as clients in the Internet. People use these devices to purchase books, play games, recei...
—Since the inception of network coding in information theory, we have witnessed a sharp increase of research interest in its applications in communications and networking, where ...
—Wireless mesh networks have been widely deployed to provide broadband network access, and their performance can be significantly improved by using a new technology called netwo...