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NETGAMES
2004
ACM
16 years 5 days ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
INFOCOM
2003
IEEE
16 years 1 days ago
A Utility-Based Congestion Control Scheme for Internet-Style Networks with Delay
— In this paper, we develop, analyze and implement a congestion control scheme obtained in a noncooperative game framework where each user’s cost function is composed of a pric...
Tansu Alpcan, Tamer Basar
AINA
2004
IEEE
15 years 10 months ago
Generating Digital Signatures on Mobile Devices
With the explosion of the mobile communication market, more and more handheld devices act as clients in the Internet. People use these devices to purchase books, play games, recei...
Yu Lei, Deren Chen, Zhongding Jiang
INFOCOM
2010
IEEE
15 years 5 months ago
UUSee: Large-Scale Operational On-Demand Streaming with Random Network Coding
—Since the inception of network coding in information theory, we have witnessed a sharp increase of research interest in its applications in communications and networking, where ...
Zimu Liu, Chuan Wu, Baochun Li, Shuqiao Zhao
INFOCOM
2010
IEEE
15 years 5 months ago
INPAC: An Enforceable Incentive Scheme for Wireless Networks using Network Coding
—Wireless mesh networks have been widely deployed to provide broadband network access, and their performance can be significantly improved by using a new technology called netwo...
Tingting Chen, Sheng Zhong