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ICML
2003
IEEE
16 years 7 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
CHI
2010
ACM
15 years 11 months ago
Where is my team: supporting situation awareness with tactile displays
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
Martin Pielot, Oliver Krull, Susanne Boll
RSA
1998
93views more  RSA 1998»
15 years 6 months ago
Parallel randomized load balancing
It is well known that after placing n balls independently and uniformly at random into n bins, the fullest bin holds (logn=log logn) balls with high probability. Recently, Azar et...
Micah Adler, Soumen Chakrabarti, Michael Mitzenmac...
CDC
2008
IEEE
129views Control Systems» more  CDC 2008»
16 years 1 months ago
Distributed motion constraints for algebraic connectivity of robotic networks
— This paper studies connectivity maintenance of robotic networks that communicate at discrete times and move in continuous space. We propose a distributed algorithm that allows ...
Michael Schuresko, Jorge Cortés
INFOCOM
2007
IEEE
16 years 1 months ago
Non-Cooperative Multi-Radio Channel Allocation in Wireless Networks
— Channel allocation was extensively studied in the framework of cellular networks. But the emergence of new system concepts, such as cognitive radio systems, has brought this to...
Márk Félegyházi, Mario Cagalj...